Create a Basic Mod Folder & Upload Your Mod

This tutorial explains how to create a basic folder setup which is recognized by the game as a mod and into which modded files can be placed, as well as how to upload a mod to the Steam Workshop / mod.io.

You should never edit game files directly. Always copy the part you want to edit into your mod and then edit it in your mod. Your mod will the overwrite the game files when it’s loaded into a savegame.


I. Create a Mod Folder

Open your file browser and type %APPDATA%/SpaceEngineers into the address bar, then hit enter.

This is where Space Engineers saves things like savegames, blueprints and, of course, mods. Navigate to the Mods-subfolder. If it does not exist, simply create it.

Create a new folder in the Mods-directory and name it what you want to name your mod.

Within this folder, create a new folder and name it Data.

Every mod must have a Data-folder. The game will not load a mod if it doesn’t contain such a folder, even if it is completely empty.

Start up Space Engineers and go to Load Game, select any savegame and then go to Edit Settings > Mods. Your mod folder will now appear in the left-hand list.

You can now add it to your mod list like you would any other mod.


II. Upload Your Mod

Once you have added the modded files to your mod and tested the changes ingame, it’s time to upload your mod. To do so, select your mod in the mod list and hit Publish.

Now you can select which Tags most fit your mod and where to upload your mod to. Make your selection and then hit Ok.

After publishing, you will be prompted to open up the mod page. Either confirm that, or navigate to your mod via your own Profile on the Space Engineers Workshop page.

It works similarly with mod.io.

Learnings

 

Overview

 

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