After you’ve exported your block, it’s time to test the collisions ingame. Make sure to do so in a Singleplayer world set to Offline
, as some dev tools might not be available otherwise. Once loaded into a savegame, place your item or block and then hit F11
. In the menu, enable Debug Draw
and then Physics Primitives
. Note that you might have to toggle Physics Primitives
on and off a couple times for it to start working.
You will now see light blue and red shapes representing the collisions of all entities ingame. Red denotes Convex Hull
, blue Box
, white Sphere
, orange Cylinder
and yellow Capsule
. Use these to verify the shapes and as a guide to make adjustments in Blender.