Create MatLib Tutorial
In this tutorial, you will learn how to create a SEUT MatLib which serves as a holder for custom materials used in multiple BLEND
-files.
I. Setup & Creation
II. Asset Setup
III. Export & Save
Don’t forget to place the DDS
texture files for all the materials you use on a model in that model’s mod!
Learnings
How to create a SEUT MatLib
Overview
Related
-
Create MatLib Tutorial (Tutorials)
-
Create Material Tutorial (Tutorials)
-
SEUT Shader Editor (Reference)