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Page: Blender Tutorials
note The aim of this page is to give a good overview over what tutorials there are about Blender as a whole. You do not need to have watched and understood all of them to be able to use Blender and SEUT to produce models for Space Engineers. But the more
Page: BlockCategories Tutorial
note This tutorial teaches you how to add a block to one of the categories of blocks displayed in the G-menu on the left hand side and also explains how to add your own such category to the game. The relevant reference page for this tutorial is BlockCateg
Page: BlockVariantGroups Tutorial
note This tutorial teaches you how to add a block to one of the block “scroll groups” marked with + in the G-menu (called BlockVariantGroup or BVG) and also explains how to create your own such group. The relevant reference page for this tutorial is Block

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Page: Create a Basic Mod Folder & Upload Your Mod
note This tutorial explains how to create a basic folder setup which is recognized by the game as a mod and into which modded files can be placed, as well as how to upload a mod to the Steam Workshop / mod.io. This tutorial explains how to create a basic
Page: Create Collision Model Tutorial
note Collisions for entities in Space Engineers are created in Blender and then exported to a .hkt-file format to be integrated into the final .mwm-files the physics engine of the game (Havok) uses. There are a number of requirements for how those collisi
Page: Create Material Tutorial
note This tutorial walks you through the process of creating a new material, containing multiple textures, that is compatible with Space Engineers. The material is created through the SEUT functionalities for material creation. This tutorial walks you thr
Page: Create MatLib Tutorial
note In this tutorial, you will learn how to create a SEUT MatLib which serves as a holder for custom materials used in multiple BLEND-files. In this tutorial, you will learn how to create a SEUT MatLib which serves as a holder for custom materials used i

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Page: Interaction Highlight Tutorial
note This tutorial teaches you how to add “highlight functionality” to your block, outlining a certain part of the model in yellow when you target a conveyor, terminal, screen etc. It further explains how to edit existing highlight empties and how to trou

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Page: Mirroring Tutorial
note This tutorial teaches you how to set up the correct mirroring behaviour for a block. This has the effect of the block being placed with the correct rotation when using mirroring mode for building within Space Engineers. This tutorial teaches you how
Page: Miscellaneous
Page: Mod Recipes
note A Mod Recipe is a tutorial that is designed to walk the reader step by step through the entire process of creating a working mod for Space Engineers. Though a recipe will always contain every step of making a mod, it will also link to other tutorials
Page: Modding Introduction
note This tutorial should be your first stop when getting into modding for Space Engineers. It will teach you about the different dimensions of modding the game and then point you towards more specialized tutorials and resources for each. This tutorial sh
Page: Mountpoint Tutorial
note This tutorial teaches you how to set up mountpoints for blocks. Mountpoints define, which part of your block another block can be attached to. For example, catwalk blocks cannot be attached to on the empty side of their block. This tutorial teaches y

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Page: Recipe: Making an Armor Block Mod
note This mod recipe teaches you how to create an armor block mod from the very beginning to the very end. It is a great place to start learning how to mod Space Engineers in general and introduces you to many of the different aspects of modding the game.

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Page: SBC
Page: SEUT Installation Guide
note This tutorial will guide you through the installation of the Blender 3.0+ addon SEUT, its supplementary files and the additional required tools. This tutorial will guide you through the installation of the Blender 3.0+ addon SEUT, its supplementary f

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Page: Tools
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Page: Using Localization in Mods
note This tutorial covers the setup of localization files for your mods, which will enable you to move all your text out of your SBC definitions. This is good practice but more importantly also allows you to include translations of your mod within the mod

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